HawkeForge
Rigged characters that walk in Unreal — no retargeting

Game-ready 3D assets from a text prompt.

Type it, get a textured 3D model in minutes. Characters arrive rigged to the Unreal skeleton with the entire animation library ready to play. Export FBX, GLB, OBJ — drop straight into your engine.

a weathered dwarven blacksmith with a braided beard
Generate free →

20 free credits on signup · no credit card · your assets stay yours

Unreal EngineUnityGodotBlenderthree.js
FBXGLBOBJSTLUSDZ
What it does

Everything a game needs, from one prompt box

3D models are the headline. The rest of the asset pipeline comes with it.

Text to 3D

Describe the asset. Fast mode delivers a textured model in under a minute; Quality mode takes 2–4 minutes with PBR materials and normal maps.

Image to 3D

Upload concept art, a sketch, or a photo. Iterate cheaply on the 2D image, then bake the exact design into a 3D model when it's right.

Rigged characters

Not a generic auto-rig: characters are skinned to the Unreal Mannequin skeleton. Every UE animation — walk, run, any Marketplace pack — plays instantly.

The full asset stack

Concept images, sprite sheets, character voices, and sound effects from the same prompt box. One subscription for the whole asset pipeline.

The part nobody else ships

Characters that walk in Unreal. Out of the box.

Other generators hand you a static mesh and wish you luck with rigging. HawkeForge characters ship skinned to the actual Unreal Engine Mannequin skeleton — not a lookalike — so there is no retargeting step, no broken twist bones, no hands clipping through legs.

  1. 1Generate a character from text or a reference image
  2. 2HawkeForge fits and skins it to the Unreal Mannequin skeleton
  3. 3Import the FBX — pick SK_Mannequin, done
  4. 4Every UE animation and Marketplace anim pack just plays
Rig your first character free
“a bronze knight with a greatsword” — generated, PBR-painted, rigged, and animated by HawkeForge. Drag to rotate; switch Walk / Idle below.
How it works

Prompt to engine in three steps

  1. 1

    Describe it

    Type a prompt or upload a reference image. Pick Fast for blockouts, Quality for hero assets, or Character for a rigged, animated model.

  2. 2

    Watch it build

    Generation runs in the cloud — under a minute on Fast, 2–4 minutes on Quality. Preview the result in full 3D right in the browser.

  3. 3

    Drop it in your engine

    Export FBX, GLB, OBJ, STL, or USDZ with textures baked in. Characters import against SK_Mannequin and start animating immediately.

Ownership

You own what you make

Most AI asset tools hand-wave the licensing question. We built the pipeline around it.

From the blog

Field notes on running agents unattended

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Pricing

Simple, credit-based pricing

Every generation costs credits. Start free, upgrade when you're shipping.

Free

Try real generations — including one rigged character.

$0/ forever
Start free
  • 20 credits on signup + 10/month
  • Text-to-3D & Image-to-3D
  • One free rigged character
  • Full-quality preview in browser
  • GLB export
  • Free generations are public & shared
  • Standard queue
Most popular

Studio

For indie devs shipping real projects.

$20/ month
Start Studio
  • 3,500 credits / month
  • Private generations — you own them
  • All export formats (FBX, GLB, OBJ, STL, USDZ)
  • Rigged characters — Unreal-ready skeletons
  • PBR textures & normal maps
  • Priority queue
  • Commercial license on everything you generate

Pro

For studios and heavy pipelines.

$99/ month
Start Pro
  • 18,000 credits / month
  • Everything in Studio
  • API access
  • 3 team seats
  • Highest queue priority
  • Priority support

Cancel anytime. Unused one-time credit packs never expire. Paid plans include a commercial license on everything you generate.

FAQ

Questions, answered

What can HawkeForge generate?+

Textured 3D models from a text prompt or a reference image, rigged game-ready characters, concept images and sprite sheets, character voices, and sound effects. 3D exports include GLB, FBX, OBJ, STL, and USDZ.

What makes the rigged characters different?+

Characters are skinned to the Unreal Engine Mannequin skeleton — not a generic auto-rig. Import with the standard SK_Mannequin skeleton and the entire UE animation library (walk, run, jump, and any Marketplace anim pack) plays immediately. No retargeting step.

Can I sell what I make?+

On a paid plan, yes — your generations are private, you own them, and they come with a commercial license backed by a license-clean pipeline. On the Free tier, generations are public: they may appear in the community gallery and are shared under an open license, so they're great for evaluation and prototyping but not for exclusive commercial work.

What does 'public' mean on the Free tier?+

Free generations may be showcased in the HawkeForge gallery and licensed to other users, including commercially. You can keep using anything you generated on Free, but you don't get exclusivity or privacy. Upgrade before generating anything you want to keep to yourself.

How long does a generation take?+

Fast mode produces a model in under a minute. Quality mode takes 2–4 minutes. Rigged characters take 3–5 minutes including skinning and animation setup.

What are credits?+

Each generation costs credits based on the work involved: images are cheap, quality 3D costs more, rigged characters the most. Monthly credits refresh with your plan; unused one-time credit packs never expire.

Can I cancel anytime?+

Yes. Plans are month-to-month and you can cancel from your dashboard at any time. The Free tier is free forever.

Your next asset is one sentence away.

20 free credits on signup — enough for real generations, including a rigged character. No credit card.